CHECK THIS OUT!!! The maps including autogenerated
maps with jump lanes, battle flags and planet owners listed for each
league:
Some of the maps are clickable. Click on a territory (town/planet
depending on league) and it will tell you the information for the
territory you picked and what territories are within range.
League League Maps Battle Tracker Battle Results
Netmech Netmech Maps
Netmech Battle Tracker
netmech battle logs
Mercnet MERCS Maps
Does not require Battle Tracker
mercnet battle logs
XvT XvT Maps
XvT Battle Tracker
xvt battle logs
Heavy Gear Heavy Gear Maps
Does not require Battle Tracker
Heavy Gear battle logs
For leagues that need them, Battle Trackers Automatically assign players to rooms and tell them how many mechs they have. Two leagues use a newer combat format that does not require a battle tracker.
7/8/98 - Another News Overview Let's be honest here. I'm way too busy working on the new automation system design to keep updating the news page. If you want the most up to date stuff, I highly recommend that you keep tabs on the Netmech Chatboard. The Netmech chatboard is used since it is TKZ's largest and most active league. Look for original posts by me (Paul) and the responses to them. The current rules set is at www.tkz.net/league. It is subject to often updates. There are also often requests for input on the chatboards. These are your chance to have a say in the complex development of the new system.
4/23/98 - Another News Overview
The merger with MW3028 fell through based on the way the automation uses the more flexible method of using points. the 3028 players wanted the mechs themselves to be tracked. Independent of that, TKZ Mercnet became a stock mech league. Any mech that came with the game can be used without modifications. This obviously makes the missile boat rule in mercnet obsolete. The propertis of House Davion, Clan Jade Falcon, Clan Black Falcon and somw merc groups were put up to auction since none of them responded. The bidding was done over the TKZ Mercnet Chatboard instead of kali. The field is narrowing and a couple main players are starting to expand.
There were a number of arguements and tensions were high due to some misunderstandings, but after a message from Paul the tone of the entire league seemed to change as everyone made an effort. I am very proud of the players in that league for coming to their senses and cooperating with each other.
By the time the Panic Brigade was sending the final blow against the Unaligned Worlds, the Flagship Independence was completely surrounded. In a series of over 50 attacks, the FI were pinned along their entire border. The fighting was fierce and sustained with FI losing more than half of the battles, but putting up a strong fight. A few FI tactical blunders allowed PB to cut off the entire eastern section of their planets, unable to be reinforced, as well as some planets to the south. To win either the PB industry must be delayed or FI must punch through the blockade.
4/3/98 - Another News Overview
I will try to make these updates in a monthly fashion.
Since our news are no longer being sent to any newsletters, I will be
including much more stuff in these news updates.
The Black Talons were killed by Jade Falcon, Ryan's Raiders were ghosted by
the Rasalhague Free Republic and Clan Goliath Scorpian was finished off
by Clan Wolf.
The deadline closed for finding sponsers and several lucky waiting list
units found units to sponser them and give them planets. The new groups
joining include: Eridani Light Horse, Northwind Highlanders,
New Oberon Confederation,Fox Squad,Federation of Planets, OffWorlds Alliance
and Taurian Concordat Defence Force. Even with the new 7 units, there are
still 18 more groups on the waiting list that will have to wait until
the waiting list auction in May unless another spot becomes available.
The one exception to that is SPY who has been sponsered, but a missing
peice of information is needed before they can be formally put into
the league. So SPY is another new unit coming in as well.
TKZ Netmech is running smoothly and everyone is comfortable with the
current rules. However, a proposal to streamline combat is currently
in a third version and will be voted on in a couple months after the
moritorium on proposals ends in three months. In the meantime this
format will make possible two upcoming events.
The first of these events was the
Good Will Games. Due to the Special Nature
of this event, players from all leagues and even those on the TKZ banned
list were welcome. It went smoothly, although the turnout was only
25 people.
Terra Firma:The Showdown A major rule proposal passes to simplify combat: TKZ would
move from it's current more complex system to one using consistent
drop rooms of 2on2 and always use the same number of regens (1 regens
/2 total mechs). To replace the previous use of
2on1 drops to penalize groups who do not actively recruit, the proposal
instead uses a tonnage disadvantage instead. Then the PLAYER pick
their own mechs under the tonnage for their team and continuously drop
and report results round robin until a winner is announced. Also added
is a minimum pilot rule, forcing a retreat if only one side had enough
players to field a viable combat. I feel these rules would make the
league much more accessible to those playing in the other mercnet
leagues and still retain all the benefits of the extensive automation
the league uses. The proposal definitely makes it easier for a leader
to run a battle and only requires accounting when results are being done.
Check out the proposal on the TKZ Mercnet
Chatboard for more specifics or read the updated
merc rules.
Currently the Mercenaries league 3028 and TKZ Mercnet are discussing
a possible merger of the two leagues. The meeting is scheduled for
April 4th on AV Mercnet at 10am PST(1pm EST). Both sides seem open
to compromise and this could be a very positive step for both leagues.
4th Legion Noire, Cherekee Legion, the 17th Sand Demons, and Prophet's
Nightmares were all absorbed back into the Allied Southern Territories
and distributed among the remaining groups.
Western Frontier Protectorate, 33rd Roving Rungs and Northern Shadow
Demons and the 99th Skyhawks were absorbed into the CNCS.
Soutern Republic and 12th Azure Devils merged into the 12th Azure Devils.
The Mekong Dominion was replaced by the Ironclads.
The 82nd Jan Muyan Light Raiders were replaced by the 1st Striking Vipers.
BLue Lightening Coyotes were absorbed into the badlands groups likewise.
The various branches of the NLC merged into a single unit.
The new addition of units that were formerly on the activision
servers is an indication that the league, while becoming smaller will
be the most active league for Heavy Gear.
Then since there had been so many changes and several new groups had
joined(Ironclads, Angry Angels, 1st Striking Vipers and Dark Angel Company)
the league was restarted. At the same time a new proposed combat format
similar to the one used in mercnet was used to replace the previous
combat system. There was still some confusion, but a recent playtest
helped clarify the system to the players.
In response, all the open slots were combined into a single open slot
called the Unaligned Worlds. [planets that are open can be taken by
paying 40,000 points in losses]. The Panic Brigade used their control
of the empire to take under their wing almost all of the Unaligned
worlds at great cost and begun attack the two remaining powers, the
Flagship Independence and the Interstellar Highwaymen. It is clear that
with the demise of the Unaligned worlds, the remaining forces will
support the Flagship Independence, against tyranny, no matter how well
intentioned. Tyrant or not, this new emporer has begun to make many
positive changes in the empire. Wether he can do this quick enough
to satisfy the people us unknown. All we know for certain is change
is in the air. Wether this emporer can succeed where others have failed,
in uniting all governements under a single banner is unclear.
It came to my realization that we haven't been faithfully
posting the news on the news page, so here are some big stories that have
been skipped over the past several months.
Netmech
The entire netmech site underwent a facelift. a major rules revision
took place and Comstar took Terra only to be attacked by house marik there.
What is happening there is unclear.
Mercnet
House Marik took Terra and there was a major consolidation of groups
merging to make the league smaller and more active. The leader of new
House Davion took over map updates and results processing and also helped
to bring new rules proposals to the league.
Heavy Gear
The NLC won the Bad Kara award for this month. This is like the 4th or 5th
unit in TKZ to win a bad karma award(other winners include House Steiner,
Clan Fire Bear and White Rhino(now part of Kell Hounds)). I wonder if TKZ
itself will ever win the award.
XvT
The empire banded together under the leadership of the Black Sheep Air
Squadron, but technical difficulties for the leaders of the group have
paused things(two hardware crashes).
Back in May of 1997 we had our first contest at TKZ,
but it was never judged. So after nearly nine months I announce the winners
Clan Black Jackal and Clan Black Sheep are both winners. Since the contest
was originally 5,000 and should have been paid long ago, I am adding interest
and raising this amoun to 25,000 each. For the mercenary award, goes to
RDL which is now part of 4H. Congrats to all three groups. Take a blast
to the past and look back to the beginning of TKZ, things have really
changed.
It is the end of
the truce of tukkayid and after 15 years of preparation, the war is about
to start. From the perspective or a clan, house or merc warrior express your
feelings in character.
Check out the entries on Tukkayid Contest
Entries
Back in August of 1997 we had our second contest at TKZ.
As with any individual in power, I was often chided and blamed by people
for things that were not my fault. Much of this dates back to when I was
CWV>Nemisis, the most aggressive and successful clan leader in the registry,
not only leading my own clan, but many others under the banner of the GSL. I
was the first clan to hire mercenaries and made many other bold moves that
made me the most feared, respected, hated, loved and mostly misunderstood
leader from the registry. So when I began my own league people mistrusted
that I would be able to be fair and forget my clan heritage. Those people
obviously fall into the misunderstood category. In fact, at the beginning
of the league I did favor the houses on several occasions. Those times
have passed now that leaders from all sides have gotten to know me.
The original contest was offered to poke fun at myself and drive home the
fact that often people were jumping to conclusion and choosing me as a
target. As I have finally gotten the trust of all group leaders, check out
for your amusement the entries to the contest.
Some of them are over the top. I think most of these entries are winners
and for each winning their group will get 10,000 points per winner.
The most wins by an individual is Doc Holiday with 8 wins.
Where most Heavy Gear leagues have failed, TKZ Heavy
Gear has stuck with it. About 50 attacks were done in the playtest and
now the playtest is over and the league is now fully operational.
Good luck to what will surely be another TKZ flagship.
Netmech
Another upcoming event will use the same format in a premade scenario.
A clan strike force got through the IS defenses, destination EARTH.
Two vailant houses must struggle against the combined might of both
the mighty crusaders and stalwart wardens in the final showdown.
Who will get bragging right? It's up to you to decide.
The war will take place on April 4th at 1 PST(4pm EST) on the
*TKZ Mech HQ Kali server (server #581?) If the server is unavailable,
the backup server is GC Netmech II. Please come online with either
HOUSE1 or HOUSE2 in you want to roleplay a house, WARD for wardens,
CRUS for crusaders, MERCH for house mercs, MERCC for clan mercs and
TKZ for freebooters. This will be done as a coordinated attack using
the same format to the full extent.
Mercaneries
Heavy Gear
The league started with complete automation. Apparently interest in
the game itself has waned a bit during the time the league was being
created. As a result many of the groups had only a few active pilots
each and this led to a slower start. This is somewhat normal in the
beginning and to help, the league took an agressive stance on removing
inactive groups. As a result:
XvT
Upon returning Emperor Ash saw he had lost ground during his absense and
agreed to turn control of the empire over to the strongest rebel group,
The Panic Brigade. Kernel Panic, the leader of the rebel group, took
over as emporer and took the new name, Emporer Progenitor. He declared the
Empire to be a constitutional monarchy, adding some basic rights and
summoned leaders from all sections of the empire to discuss and
create a new form of government to cover the known universe. You
can see the address on the XvT Chatboard.
The new emporer vowed to assimilate all those who stood in the way of
this new age of enlightenment, old Imperial guards within the empire
and rebel groups who opposed it.
2/20/98 - News Overview
2/20/98 - Tukkayid Contest
Finally Judged
2/20/98 - It's All Paul's
Fault Contest Judged
2/19/98 - TKZ Heavy Gear
goes live.
Click here for last year's news. It's all history
now.