The Goodwill Games
Due to the Special Nature
of this event, players from all leagues and even those on the TKZ banned
list are welcome. One of the purposes of the Good Will games is to have
those in the clans and houses mixed all together on two teams. This will
give those that are normally hated foes to fight on the same time for
fun, which will result in combinations you would never see otherwise.
The second focus is to attempt to break the previous record for the
most people in a single combat of 118. I will be giving all groups in
TKZ 100 points per person who shows and fights in the mockwar.
The war will take place on March 21st at 1 PST(4pm EST) on the
*TKZ Mech HQ Kali server (server #581?). Count time will be done after a
quick explanation and leader selection. If the server is unavailable,
the backup server is GC Netmech II. Please come online with either
TEAM1 or TEAM2 in front of your kali knick.
The Format
This scenario will not use mercs or freebooters. All interested in
freebooting should simply join one of the two teams.
| Less Players | Tonnage Maximum for smaller group |
| 1 | 90 |
| 2 | 85 |
| 3 | 80 |
| 4 | 75 |
| 5-6 | 70 |
| 7-8 | 65 |
| 9-10 | 60 |
| 11+ | 55 |
- As soon as groups are on the server, they must pick a results
coordinator, the results coordinator from both sides is
to IMMEDIATELY create a kali room called results.
- Once in the results room, the results coordinator are to do a count
of total players for each alliance.
As soon as this initial count is done, The results processors for
each side start a running total of losses for all groups by including
freebooter and merc costs[none for this scenario].
The allowable tonnage for each side is announced, using
the chart above. There will be no further counts.
Groups are expected to use ALL players involved in the
counts and to rotate all of them equally regardless of skill.
- Now Leader can either just tell all their men to start drop rooms
or can start sending their men, 2 at a time to drop rooms. Drop rooms
should be named D1, D2 and so on. Both alliances should be sending their
players as quickly as possible to the drop rooms. No excuses. No
Delays!! ALL DROPS ARE 2 players versus 2 players in each drop with 1
regen(2 total mechs) per player.
- Once players get to their drop rooms they are to note who they are
fighting and it is up to each player to choose what mech they are
going to use, taking into account tonnage limits for the battle.
Then the players drop on whatever battle server and do the fight.
Remaining players from
the larger group should wait all together in a single large room
called 'drops' and hang out there and waiting for those returning
from previous drops after sending in results.
- The current results coordinator must stay in the results room at
all times. If a results coordinator must leave for any reason or
wish to play, it is imperative that they find someone to take their
place. Anyone in the league can be picked to be the results
coordinator, even someone who is not in the battle, if that group
trusts them.
- Whenever drops finish, the players go to the results room and
state their results with both sides confirming them. If there are
any problems, they are resolved immediately. For the drop, the
players state what group they were from or fighting for and their
losses. These losses are removed from the appropriate group.
Please use the following format so that it is consistent and results
can be processed more quickly. Remember to post LOSSES, NOT KILLS:
Team 1 Player1/Player2/mech ton#1/mech ton#2/#losses1/#losses2
Team2 Player1/Player2/mech ton#1/mech ton#2/#losses1/#losses2
For example
CWV MavD/EagleOwl/75/80/2/2 HE Astrid/Luxor/80/80/2/1
Then one member from each time confirmes that and then the pilots
proceed to the 'drops' room to find another match.
If the group they represent runs out of points, their losses are
removed from another group in that alliance. It is the results
processors choice what group they are removed from. At regular
intervals the results processors must state their running totals
to make sure that they both have the same totals losses for ALL group
involved. Results processors must track both sides so that if there
is an error, they can find the missing results.
- As soon as results are taken and the results processors state
they are free to leave, players should go ahead and do another drop.
Players should continue to do drops until they want to go home or the
battle is over.
Players from the smaller group go ahead and join the 'drops'
rooms and drop with the two people that have been waiting the longest.
There is a 30 minute time limit. If the match hits 30 minutes then
the drop is over and any kills should be reported in results. If
there were no kills on either side, go directly to the 'drops' room
for matching with the next drop.
- The players continue to cycle through drops until one alliance
runs out of points or the battle is declared to be over, like if
the leaders from one alliance state they will retreat or if there
is a decision to continue the battle on a later date.
At that point the results coordinators verify that fact and
take note of the time. All results are accepted and
At that point the results coordinators verify that fact and
take note of the time. All results are accepted and
input for the next TEN MINUTES ONLY. Any results after that are
NOT COUNTED. At this time, those in the 'drops' room should be
notified that the battle is over.
After the ten minutes, the results coordinators
confirm totals one last time and then declare the final results.